Modelers often create “mouthbags” and “eyebags” as part of their models. The mouthbag is basically just an inner-mouth-shaped sack that holds the teeth, gums, and tongue so that when your character needs to open their mouth, you don’t see a void in their mouth. The eyebags house the eye balls.
I’ve been told that some renderers, like Renderman, need models to be watertight. This would be another reason for mouthbags and eyebags. I’ve never used Renderman, so I can’t confirm this. Regardless, it seems like a good practice to get in to.
So what’s the typical method for creating mouthbags?
I always sculpt my characters with their mouths closed and, from what I see on these forums, you guys do to. So when you get to the stage where you need to add a mouthbag to your sculpt, how do you handle that?
Do you create a morph target of the head, then use transmorph and other tools to make a “mouth-open” state for the model? That’s about the only way that comes to mind.
Thanks,
Dustin