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MOLDY 2 - for ZB2 (modeling utility - several fixes added)


Here is Moldy2, the modeling tool updated. I think I’ve edited all the necessary script commands so it should work under ZB2.

In the process I have added several buttons and tossed several others. The SNAP-Quicksave buttons are in there, plus two buttons that initiate renders - In Preview and Best mode (I got tired of opening the Render Palette each time to re-render.)

To anyone who might try out MOLDY2 for the first time, be sure to read help and hints under the “What’s Moldy2?” button.

One interesting addition is I’m using the XYZ (constrants for modeling) to limit the Smooth, Inflate and Deflate Button operations as well: Example - if you select Z, smoothing, inflating and deflating will only happen along the Z axis of the model.

Any questions, comments, feedback or bug discoveries welcome, thanks!

Sven

[update - 5/16 8:30pm EDT - fixed minor bug in posted zip file… :frowning: ]

[update - 5/31 8:00pm EDT - fixed g1-g4 save model views… when a new view is saved, the data is now stored immediately. In addition, several other obscure exceptions have also been fixed.]

Once again, please notify me of any problems via this thread. Thanks!

how the software is installed? :confused:

Comette:

Just like any other ZScript, you first unzip the files and put them into a subdirectory named Moldytool2 under the ZScripts subdirectory.

Then use the ZScripts palette menu to load MoldyTool2.ZSC. The interface loads into the ZScript area below the bottom of the canvas where you can use it.

Many users will want to insert MoldyTool2.ZSC into Pixolator’s ZLauncher software (a special ZScript used to conveniently call up other ZScripts).

Sven

Thanks Svengali for all ur work on this … very usefull Zscript … much appreciated.

:+1:

Does ZLauncher work in 2.0? It’s funny that I haven’t even tried it. Been too busy ZBrushing.

Hi Jay,

ZLauncher works… with minor glitches. I guess it obviously needs some Pixolator tweaking, which may or may not happen since there are new alternatives like the Zplugin palette for launching scripts.

A few weeks ago in another post, over in the Q&T forum, I outlined a way to point ZLauncher to load all the old scripts in the 1.55b directory (for now, that’s what I use.)

Until we get the dope on Z2 plugins and .DLLs, I guess we just gotta make do.

Sven

Good work Sven :+1: :+1: :+1:
We are waiting for more Z2 script info… :wink: :wink:
cameyo

thank’s Svengali for explications,its cool Zscript.

a+

thank you for your script!!!

Excellent! Thanks for sharing this Sven, and I’ll be sure to use this as soon as possible. I haven’t even had a chance to check out Snap yet.

Keep up the good work, and rest assured that I do appreciate it!

Thanks,

Chad

Moldy “the return” :cool:
Pilou

Thanks for that! Moldy 1 was my most used script!

Thanks to everyone for your encouraging replies. If you find any problems, please post to this thread to let me know.

Sven

Hey Sven,

I tried out your Moldy tool today, and I must say it is a pleasure to use for modeling. I haven’t had any bugs/errors show up yet, so thats great!

One thing that I found during the final modeling stage of what I was working on, is Moldy vanishes whenever you use Projection Master. I don’t know how easy/hard it would be to implement it(Projection Master) into Moldy, but that to me would be perfect!

Keep up the good work, and thanks for sharing your script!

Chad

Thanks for updating it Sven. I’ve been too busy to even look at ZB for a few weeks now, but I’ll give it a run next time I’m modelling :+1:

Hey Chad,

I appreciate the feedback and glad you haven’t found any problems yet… as for the Moldy2 interface disappearing when you start PMaster, here’s what I think is going on. The area below the canvas is a shared space that all ZScripts use. Anytime you invoke another script, the one you are currently running relinquishes that space. Reloading the previous script is as simple as pressing the left or right arrow once or twice. Experiment. In my experience, once a ZScript has been called, you can recall it with the arrows… and have atleast four Zscripts sharing the reload buffer. I’m always jumping between ZList for materials, Projection Master and Moldy… back and forth… as needed.

Let me know if the arrow thing works for you.

A few other new things in Moldy2: flashmask button blinks the existing mask several times so you can see what part is or isn’t covered.

Another thing is the stored views are retained between Moldy2 sessions. (just like the model and image root names for the autosave options).

In other words, you can store up to four useful views, leave Moldy to use Projection Master, do some other modeling, and re-enter Moldy2 and retrieve the views you stored.

By the way, MultiMarkered object groups work with the stored views and the axis orientation keys [top, front, left, right, down and back] making Multimarker manipulation much easier (IMHO). Note too there is a set of MultiMarker buttons that help MM group rearrangement. :wink:

Most of this is mentioned in the help screens under “What’s Moldy2”.

Sven

PS - Bonecradle: Great, hope you get to take Moldy2 for a spin soon. I tweaked the XYZ constraint buttons to work a little more logically. As soon as you select an individual or combo axis (X, Y or Z), the 3-way button (marked with a ~) gets automatically deactivated, and if you reselect the 3-way button, all the other buttons are automatically deactivated. Before, it just gave you a warning if you were trying to deactivate all axes at the same time… a hinky situation where nothing can move! :frowning:

Thanks for the info Sven! I didn’t know about the zscript buffer, and I’m sure that will fix the “vanishing moldy”.

And if you can have four zscripts pretty much running in the background, there are some other scripts that I will be using too.

Also, I plan on testing the multi-markers soon, because I haven’t really used them in Z2 yet. I will need to though, so I will update you on how I like your settings.

Thanks once again for sharing your script, and the info!

Chad

Thanks for this tool Sven. This is gonna come in handy.

Cool script update Sven. Thanks for the work you put into this.

I’m trying out Moldy2 now, and so far it’s cool.

I see the limitation mentioned about Projection Master, and I have a simple workaround. In the zscript pallete there is a button “Previous” which load the previous zscript, in this case it would be Moldy2. You can “CTRL+Drag” this “previous” button to your shelf for quick access to get your moldy2 script back after makeing some changes with PM.