I’m supposing this is not possible, as the pose seems to be a great consideration when working in Zbrush, but I was curious as to whether or not body parts could be moved our rotated without distorting their actual geometry?
Thanks,
Twitch
I’m supposing this is not possible, as the pose seems to be a great consideration when working in Zbrush, but I was curious as to whether or not body parts could be moved our rotated without distorting their actual geometry?
Thanks,
Twitch
Is your mesh a ZSphere preview? If so, then while the preview is turned off you can press Tool>Morph Target>StoreMT (which you should always do before sculpting or texturing a preview mesh, anyway). You can then move the ZSpheres (without adding or removing any) and this will repose the mesh.