Help!
So I’m modeling this Corinthian Column Capital for a client using Maya and ZBrush, based upon the attached images. I modeled a rough version of each piece in Maya, then combined them to one solid mesh.
The model’s geometry is way more complicated than just an X & Z axis symmetry. There are 8 of each leaflet, each row offset by 22.5 degrees, and 4 each of two types of scrolls, offset by 45 degres. Detailing one section in Zbrush, then attempting to get it back into Maya and connect it to another is not working. I’d like to keep it to one mesh since it’s “carved out of stone.”
I either need to find a way to create a custom axis at 45 and 135 degrees to mirror across in addition to the regular x&z, or find another way around my problem. Is there a way to create offset instances of the model in Zbrush? Any other suggestions? Please help!
Thanks - Kelly