ZBrushCentral

Mesh efficiency and polycount question

I am trying to do a basic classical type sculpt as practice–but I find that my polycount ends up running over 5 million after 6 subdivides and I still have a bit more detail to do.
I started this mesh in maya because I find that when using zbrush for the base mesh always ends up giving me a sculpture with too many polygons and not enough smoothing and etching options. I just cant get a handle on zspheres. I still end up with a runaway poly count.

And it really kills my enthusiasm to finish it once i hit 5 million.

My machine may be able to handle over 10 million but must I always end up with such a high polycount?

How can I improve mesh efficiency? Or is HD geometry the only option?

Attachments

figurepolycount.jpg

They look nice, but I think the face poly density should be higher.
You can retopo, or just go to HD.

Are you remembering to turn off the “quick” button in the Transform palette and set the smooth amount on the Tool>Display Properties> to see what you actually have. At that poly count you should be able to get more detail I think.

“Are you remembering to turn off the “quick” button in the Transform palette and set the smooth amount on the Tool>Display Properties> to see what you actually have.”

**um since I never heard of it the answer is probably no.

I will check the options on retoplogy and HD too.

I read up on retopology and creating new topology.

I have one option of taking the original base mesh back into maya and adding more polygon density–then taking it back into zbrush and using a zproject brush to project the face over the new base mesh-is this correct?

Or I can use a zsphere, edit, go to rigging, add more lines to the base mesh of the current model, and then create a new adaptive skin…I tried in a test but cant figure it out yet–I just end up with weird lines running zigzag on the face and either end up with a weird wireframe version of the mesh or a piece extracted off the mouth area.

If i can figure out what i am doing wrong, I wonder which of the two is the easier approach or one feels gives the most creative control with the least hassle. I havent tried HD yet.

Your first proposal will work.

Your second option will also work. But you do need to bone up on retopology. Check out the “Topology & Flow Lab” in the Main forum.

Thanks. I will check it out.I cant figure out how to get the zproject brush to transfer the data yet but working on it!