Hello everyone, its me again. Was digging through character creation in 2d and 3d and got stuck at character height.
Short question: how artists handle height in 3d world, especially when you need to stick to real world scale?
Long question: i read that artists use measure-by-head method as a thumb rule. I was trying to find a way to represent it in real world measurements, but google gave me only one answer, which was sounding like this: 8 heads can be either 1.7cm or 1.8m, its just a proportions. But on other site, i read that artists use heads to make characters shorter or taller.
I understand how its working when you sculpt, i understand how to change proprotions and so on and so forth. Only one thing i don’t understand - how to convert it to real world scaling.
I intent to make male and female, and of course female should be shorter, at the same time i don’t want my male to be oversized hero like man. I read that 7 / 7.5 heads are good for realistic looking persons. And i thought to use 7.5 heads for male and 7 for female no problem with that. But i need to make them in realworld scale after i sculpt them, because i will animate them and do fx. So, i tried to google and digg around some 3d forums, and found nothing but the thing i described above.
Realworld scale is important, because i model my assets that way. Imagine you modelled a gun in exact mm scale, and then you import your character from zbrush and you find its either VERY big or small. I tried to do some maths, and found that average male head height is 24cm, which multiplied by 7.5 would give me exact 180cm, and female heads are about 22 (which if you multiply again by 7.5 would give you 165cm exact). I personally don’t intent to make every character with different heights, i just want to understand how it works.
It’s strange that just googling 8 heads rule or something related to it doesn’t give proper info rather than just: males are taller than females; 8 heads are for heroic characters; 7/7.5 heads for realistic and NOTHING is said how to convert that into realworld units.
So i decided to write here again, in hope that someone would explain how things work.
P.S. i apologize for asking such a basic questions, but really, google didn’t save me. He-he.
Thanks!