Hello all,
I’m a total beginner at both Maya and ZBrush, so it’s highly likely the answer to this is simple. I’m starting out with a shape I made in Maya LT. It’s basically a weirdly shaped plane, so it only has polys facing one direction.
I’d been learning that ZModeler can add depth to planes pretty easily compared to doing the same in Maya, so I thought it would be a good opportunity to try out the Maya->ZBrush->Maya workflow (since I’m using Maya LT I can’t use GoZ)
So, the plane exported from Maya and into ZBrush easily enough. I was able to add the depth I wanted easily with the ZModeler brush, and then I exported the tool back into Maya format. However, when I re-import it to Maya it has all this really odd rounded geometry to it that isn’t present (or at least, isn’t visible?) in ZBrush.
Am I doing something wrong? Is this a problem on the ZBrush side with the export or the Maya side with the import?
Hopefully the image attached will help illustrate what I’m talking about.