So If I use lazy mouse while masking, will this sharpen my alphas? I am currently having a problem with my alphas seeming too rounded and beveled. its fine for some things. but there are other shapes which truly need a sharp edge.
I have tried adjusting the focal shift to -100, bu that still dosent seem to be enough.
Any suggestions?
I have compared the masking and alpha in 3.5R2 with that of 3.1, there is an obvious difference. I also have noticed that there is a difference in thickness when you mesh extract a mask. 1 in Z 3.1 is greatly thicker than 1 in 3.5R2.
I hope this is a bug, and that Pix will release another patch. I would hate to think that I have to wait until version 4 for a fix. :rolleyes: