ZBrushCentral

Mask by alpha – getting pattern to align

Hi there guys, :wink:

I’m having a bit of a problem and can’t get over this stuck point.

Can anyone tell me what im missing? Trying to apply a mask to a model after which I want to use the extract option to get the exact subtool shape via the subtool pallet. But im stuck at this point and don’t know how to align the pattern so that it is uniform and seamless all the way around.

Clipboard01.jpg

im basically trying to get the shape of the object but made out of the pattern, something similar to the one on the picture. with the problem outlined above, i cant get the shape to have a seamless and uniform build.

or

is there maybe a better way to make an object like this with a different approach?

Clipboard01.jpg

Hey Tom, I made little tutorial on how I align patterns using UV Master.

The main thing you need to know is your UV edges need to straight, so use the transform tool to get the initial rectangle, and then use the moved tool to pull individual verts into place, use the smooth tool on a very very light setting (ie 2%) helps to unify the mesh, but only use inside the mesh, as it will quickly mess up edges, move tool for edges is the best man for the job.

After you’ve got it looking good in uv master, head over to Noise and either choose a pattern or use your own alpha.
Some fiddling about with scale will be needed, but shouldn’t take long to get it nailed.

Hope it helps, Cheers ~ Bangers

Pattern UV Alignment for ZBC 1.jpg

Attachments

Pattern UV Alignment for ZBC 1.jpg

Hey Bangers,

Thanks a lot for the great tip! Definitely closer now to getting the final look, got rid of the seam and now it’s nice and uniform all the way around.

Played around with it like you indicated. Had to Zremesh the model down to about 1.5K from around 50K (original size of the shape) to make it relatively easy to form a square in UV master. Though I’m still having stretchmarks on the top and bottom parts of the model.

Any idea how to make it nice and even all the way from the top to bottom?

Clipboard01.jpgClipboard02.jpgClipboard03.jpgClipboard04.jpgClipboard05.jpgClipboard06.jpg

Hey Tom, looking good dude :+1:

The stretching at the top and bottom is caused by compressed or elongated topology in those areas on the 3d mesh.
wonky topo.jpg

Best way to keep an even topology for something like this is to Zremesh again, .5K, but turn Adapt off.

You’ll have to run through the same steps as before with the UV’ing, but this will sort it out.

Have a good one ~ Cheers Bangers

cool stuff!