ZBrushCentral

Low Poly Human

I trained in creation low poly base mesh the person which could be used in different areas 3d. But the main emphasis was made on use of model in animation and texturing.
[attach=43541]Human_W_5.jpg[/attach]

Attachments

Human_W_5.jpg

Nice work :slight_smile: just checkout a bit the proportions of the head relatively to the body… could you give us some info about the polycount and the topology (wireframes) plz? keep updating :+1:

Ok Aumakua, See this polymesh
Human_Z_4.jpg

Nice topology, quite efficient for deformations… good luck with the rest of the work then :slight_smile:

Figure without grid. Topology of 19176 triangles,accordingly 9588 poly
Human_Z_5.jpg

Little remake
Human_P_5.jpg

I think you could define the shoulders a bit more… ?

I don’t know what your trying to model here but everything looks outta proportion. His stomach looks too long or his legs are too short. And why is the top of his head flattened? Anyway maybe its meant to be like this.