I trained in creation low poly base mesh the person which could be used in different areas 3d. But the main emphasis was made on use of model in animation and texturing.
[attach=43541]Human_W_5.jpg[/attach]
Nice work just checkout a bit the proportions of the head relatively to the body… could you give us some info about the polycount and the topology (wireframes) plz? keep updating
Nice topology, quite efficient for deformations… good luck with the rest of the work then
Figure without grid. Topology of 19176 triangles,accordingly 9588 poly
Little remake
I think you could define the shoulders a bit more… ?
I don’t know what your trying to model here but everything looks outta proportion. His stomach looks too long or his legs are too short. And why is the top of his head flattened? Anyway maybe its meant to be like this.