Just wondering if you sculpted this strictly for a game or if you did a full resolution sculpt using Dynamesh and ZRemesher for your lower poly counts?
The reason I ask is often most replies are typical “great work” and such which is nice to hear, but often not informative. I understand why and please take my comments that way too, in they don’t want to be critical in any way of someones hard work. Having said that, I would state that I have taken some anatomy classes by Ryan and found a few things that seem off.
This sculpt appears to be a Barbie and Ken style, in how generic the body is overall, with little detail. Assuming it was to save time and for a game only that’s fine. However, I can’t help but see the size and proportions are off. It’s hard to tell from the pictures you posted, but it appears to be about 8 heads high. For a female, that should be lower of course and not the same as a male character. The rib cage details are missing and don’t appear to be correct. Also, her hips and thighs are not in scale and seem too big and extended. You can see this in the outer leg thigh areas as it leads to the hip and back.
Again, I’m not an anatomy expert like Ryan is and don’t come close to those experts. I understand the work it takes and just thought I would ask about some of your design decisions for the character and mention some of what I was seeing. Wish you the best in your character works too. 