ZBrushCentral

likeness sculpt / reference photos / perspective or other setting problem ?

hello, I wanted to do likeness sculpt of the face of myself, so I made couple of reference photos from side and front and started working. First did front, saved view, saved spotlight exactly matched. Did the same with side.
After Sometime I’ve noticed that sculpt is not matching(side with front). I’m doing face from the front and everything is exactly matched, then I’m doing sculpt from side, need some corrections lot of stuff is not matching(nose, lips, chin, eyes) but ok I’m managing it, and now side is perfectly matched, going back to front and now like WTF ?! Now the front is not matched. I could be playing like this forever…what I did from front it brakes up with side and etc.

Any one know where my problem is ? I’m almost sure that I did good reference photos (same mimic, same pose etc)
But this case is really bugging me, I don’t know what’s wrong.

this gave me some answers about it if someone is curious :slight_smile:

I usually have several shots of the face from various angles visible all the time and I constantly check my geometry against them.

yeah, I’ve noticed that’s the better way, and checked it yesterday and it was for sure better.

just as noob, I’ve thought that I can make side and front view, perfect match it and get perfect similarity.
well who would thought that’s it is more work that you have to feel not measure :slight_smile:

Multiple viewports would be ideal for what you are doing. I read online that there is a multiple viewport plugin over at zbrushtuts.com, but I can’t find it there now.

Perhaps it https://www.youtube.com/watch?v=2YNcCLSqoQA

yep great script for making more out of zbrush, but I kind get used to one viewport :wink:

so maybe my question should be more…what am I doing wrong i likeness sculpt and what is Your workflow to do it properly ?

For me, likeness has to have 100% of observation. Take forms by analyzing one part compared to another, etc.