I’ve read the docs, and spent hours twiddling with the light controls but still do not seem to understand how BPR lighting calculates shadows. Using a Basic Material and a Sun light with shadows enabled, I get a shadow. I also understand that I can go into the BPR render properties and adjust the shadow intensity. That all works just as documented.
What I don’t understand however is this. If I create a shadow as mentioned above, I would expect to be able to put another light in the scene from another direction to soften the shadow. Yet other lights seem to have little effect on shadows cast by other lights. And yet sometimes they do. I have yet to be able to understand exactly what is going on and so far I just seem to “get lucky” after playing with the lights for a few hours to get shadows right.
Anyone understand how to soften shadows from one light by using another light? Or is there a tutorial or documentation somewhere else?
Thanks