Hello,
I’ve been here many months, but this is my first post. It’s taken a while to learn modeling. Had some issues along the way (and every day’s something new), but I set out to recreate models and more from the Legacy of Kain series (Soul Reaver and Blood Omen games) and to build a portfolio, so that’s what I’ve been doing. I never modeled before, but last year I took up texturing, trying to retexture one of the games in the series. I decided to jump right in. The first model I went for was Kain, his evolved vampire form. The prerendered cutscenes in the Soul Reaver games, by GlyphX, were amazing and I wanted to recreate Kain’s model as faithfully as I could, while upgrading to current stuff we have, namely higher poly counts, normal and displacement maps.
So here’s the final render:
Rendered in Marmoset Toolbag 2.
Here’s two comparison shots with the original model (I think I didn’t have the displacement map with these, but it’s not much difference in Marmoset):
… Ok, one shot here. Have to make a new post.