Hey everyone! You probably have already seen this stuff floating around, but I thought I would create a new thread dumping additional images.
Here is the first character done earlier on in the beta testing. Trying out the IMM Curve brush and covering a character up with lots of straps. Love this feature, and the ability to lay in multiple layers of bandages/leather/jewelry… you name it.
And this guy was an experiment with IMM Brushes. Lots of mechanical parts and tubes! Super fun. I sculpted the biosuit of the creature whole to begin with, then later Opened it up like a flower by converting the mesh back to Dynamesh and projecting the details I wanted. I also used QRemesher to clean up the Dynemesh model so it was easier to manage and lighter on the topology count. This came in handy later on when I was working the pose.
I had the great pleasure of presenting this character at Siggraph L.A. this year. Showing the process from concept to posing the maquette. For all of you that came out to say hi, thank you! And happy R4 Sculpting!