Hi everyone, I’m having an issue with UVs with the new Keyshot for Zbrush Bridge.
If you just hit the BPR button, all comes in fine and lines up as it should, though the material created by this doesn’t bring textures in with it.
The problem occurs when I want to make new materials and import the textures, which you’ll want to do for your spec maps, bump, etc.
Frog on the left is a direct ZB to keyshot import. Frog on the right is the same frog, but using a new material, with the texture imported. You can see UV coordinates are selected. I’ve done this many times in previous versions of Keyshot, I really don’t know what’s going on, anyone else getting this?
Cheers,
Paul.