Sorry, I forgot this thread completely after I did not get response for a while.
Those are great guidelines to have, though.
I ended up spending some time to retopologize it more thoroughly and I got the whole model down to just seven 5 star poles and 4 triangles on a 2288 face model. The funny thing is that now the ears look worse than before even though there are no more poles on them! And before the ears were basically made of poles, though they hugged the shape of the ear exactly. Oh well.
I guess poles are important and the ones by eyes turned out to be a big problem, but the moral seems to be not to get TOO caught up in stuff like that.
Here is the new topology in case anyone is curious or has crits. I still haven’t gotten him rigged yet so if anyone sees any issues let me know. Only thing that doesn’t look so good in-engine is a protrusion under arm pit that looks kind of crappy. The top of head is a bit sparse in polygons and gives a lumpy outline, but it should be covered with hair or helmet most of the time.

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