is there is a simple fill hole function in 4R6 ?
I cut open my mesh using mask > polygroup by mask > hide group > delete hidden
now I have a gaping hole and i want a simple effective way to fill it.
I first tried isolating the hole with a mask and then “close holes” but this leave holes around my masking area!!
surely there is a simple fill hole function like in other programs, allowing you to select the edge of a hole, for example, and fill it
hoping so…