We’d like to invite everyone to take a few minutes to read about Kenneth, his background in the industry, and how ZBrush allows him to do what “ought to be impossible” when it comes to creating the incredibly detailed figures for which Doom 3 is famous, and why he’d “be frightened to make another game…without ZBrush.”
Tell Kenneth Scott that those are some of the best digital characters that I have ever seen. The orc head/bust is unbelievable. I am in awe!! I thought those models having all of the mechanical work must have been composited in some other app that is insane!
Big ups!!
Please let the community know the process of taking a ZBrush model and having a rapid prototype made. I’ve been wondering about this for awhile now!!
Great interview…the mac version has perspective corrected views? what ?
KILLER! Thanks for this interview, I LOVE Doom3, and all the artists are amazing. Thanks!
wow, those are amazing modelling, I never knew that Doom3 used Zbrush altough I did suspect it
I knew they did, (I saw it on one of the monitors on the G4 special they did. They were editing the hell knight, and a Cherub I think) but I had no idea they modeled the mechanical bits in ZB. How the heck do you do that? Man, supreme talent there. Maybe this will help pull me out of the artistic “funk” I’m in right now, and get me back to modeling again.
Thanks a thousand times for this interview, and the awesome pics.
Hey guys -
Don’t forget to check out the movie trailer for the upcoming movie! Exciting times in ZLand.
Awesome… the atmosphere of the game is just so creepygreat, he did a amazing job on those characters
Hey Zfolk!
Bruce’s pipey mess is actually done in another app’ (lightwave). Everything else mechanical, Mcneils dress, boots, and the orcs forehead are Z’d however.
http://www.3darttopart.com/ …is where I had the cyberorc rp’d. The finish is a little rough/, but I can’t gush enough about how cool it is to have your 3d model in your hands.
Glad you liked the work, promise it’ll get even better.
Cheers,
Kenneth
AAhh, thanks for clearing that up. I knew LW was involve from reading an interview with Seneca Menard (another INCREDIBLY talented individual at id). Now if I only I could get my mechanical design to that level… Ah well, maybe someday soon.
The second I saw those pics, it ripped me out of my modeling funk, and I was able to start work on a Strogg I designed a week or so ago. I can’t thank you enough for that, I HATE it when I get like that, it’s almost like burn-out…
Anyway, I’ll be posting that Strogg when I get him to a more presentable state.
Any chance we’ll see more high-res renders? (hint hint)
I like this article, this is very nice work.
Wow, we finally have someone from id on the forums. awesome!
You (probably) don’t remember me, but at Quakecon 2k4, after the d3 level editing workshop, i spent a little time asking you about how zbrush was being used in d3 and at id. --Didn’t get a chance to say hi to you this year at Qcon 2k5 though; I saw you, but i was busy gaming myself to death.
Anyhoo, it’ll be great to see what gets produced for the new project since zbrush is being used right from the start this time.
I know you’re busy at the studio, but don’t be a stranger around the forums mate.
Great Interview as usual It gives me more insight on how ZBrush’s being used by professionals!
ZBrush workflow make thigs easier for us, users, but nothing replaces experience. Keneth Scott’s works are the proof.
We can recongnize, though, some (if you look REALLY close!) of what we do in his work, and that is just a wonderful sensation!
I would give one of my fingers to work with this guy and Id. :lol:
Congratulations for the interview!
Cheers,
Stefano
Great interview. Kenneth Scott’s modeling and design work is breathtaking. I’d never seen that orc with the eye/skull implant, awesome stuff.
-K.
I love the orc face. Really cool looking.
-Shaun Absher
Doom3. What a great looking - but CRAPPY - game that was. Sorry. Had to get it off my chest.
Wow, lemons, what RETARDED comment. Had to get it off my chest.
Oh lemons, your such an angry little troll. Replica is right that is a RETARDED comment.
O didnt know I had to use the soul cube to kill the last boss, but I passed the game under Nightmare!