The model in question was modeled in Lightwave so no ZSpheres are involved.
Here are more details about my situation:
The model is 6,242 polys; all quads. This is what the OBJ file’s poly count is upon initial import as a “tool”.
I divided to 5, at which point the model(the tool) contains approx. 1.5 million polys.
When I divide one more time to 6, the model(tool) should be about 6 million polys. I wrote should be because this is not what happens; instead I get the same “insufficient memory” message that Ktaylor got. With the ram and disk space I have, ZB should be able to handle a 6 million poly count without fail.
What I meant was that a division of 5 is not enough for the kind of detail I need to put into the model/tool. When I use a brush to paint on details at that mesh density, the strokes are too blocky to be useable. This makes me think that a higher density is needed. Would that not be correct?
Another problem is that even at a division level of 5 the 1.5 million poly too is still too much for ZB to handle. Hiding parts of the model is awkward at best and painting a stoke is too sluggish and more than one or two strokes makes ZB lock up with same “insufficient memory” error.
I have 7 gigs of space on my C drive and 3.5 gigs of ram on my system.