ZBrushCentral

Insert Cylinder Brush creates a hole at the end

Greetings,

I just used the Insert Cylinder brush to make fingers, then inflated and smoothed them to make them appear organic. However, I see that the mesh has holes at the ends of the fingers. I've attached a Jpeg image of this. I tried Tool->Geometry->Mesh Integrity->Fix but it didn't seem to do anything. Any solutions would be greatly appreciated. Thanks in advance.

RD

Attachments

ZBrush Document Hand.jpg

The default insert cylinder brush uses one of Zbrush’s parametric primitives, which is actually abnormal geometry with “holes” at either end that aren’t apparent until the geometry is smoothed.

You could create a new custom insert mesh brush with a cylinder with fully welded topology. In order to “fix” a Zbrush primitive that has just been converted into a polymesh 3d object, first select Tool> Geometry> Modify Topology> Weld Points, followed by Geometry > Mesh Integrity> Fix Mesh.

However, for the purpose for which you’re using it, I suggest you instead check out the Curve Tube brush for drawing out “fingers” along a curve. It will provide better results and allow you more control with no fussing with primitives.

I’d recommend creating your mesh with a ZSphere armature. Works very nice for that :slight_smile: http://www.zbrushcentral.com/showthread.php?181620-Zsphere-issues-when-making-a-hand&p=1051218&viewfull=1#post1051218

why don’t u use dynamesh create a cylinder brush place it wherever u want it and hit cntrl+ drag to dynamesh it

Thank you all for taking the time to reply.

It turned out that running ZRemesher fixed the problem. Even so, your suggestions have been extremely valuable and I will keep them for future reference.

Regards,
RD