Hi
I’ve read most of the practical guide, many FAQ’s, tutorials, and tinkered with ZBrush for hours on end. My question is:
Is there just a simple way to bring in a character model mesh OBJ from Maya, LW, or Poser - alter it, sculpt on it, increase the resolution, then simply export this new 3D mesh to an OBJ again so I can display it or pose it in Maya, LW, or Poser? It seems there is this long, confusing procedure of Storing MT, launching Projection Master, exporting Displacement maps, lining up UV’s, exporting the crude OBJ, and mapping displacement maps in Maya, etc.
Can’t I simply alter my mesh and export the new art as an OBJ and use it instanly in another app? Please advise. Thanks
Rockit