Is this possible? I have a Genesis figure for which I have already created displacement maps for the head, torso and limbs. I would like to import the figure into ZBrush, and then import and apply the displacement maps to their respective groups, then edit the whole figure including the displacement maps, and afterwards export the modified displacement maps.
Although I have no trouble applying different textures to different parts of a figure, I can’t figure out how to do that with displacement maps. Perhaps it’s not possible?