In the interest of using zbrush to play nicely with other programs (including mudbox) and being more of a friendly community; you’ll want to put zbrush’s retopology and UV tools to use. Like Beta_Channel suggested, you probably have a really vertex-heavy mesh which would cause even a good computer and good 3d programs to struggle under the pressure of trying to process all that information (it’s something even zbrush struggles with).
Check out some of the videos and documentation on QRemesher (especially page 21 of the ZBrush4_R4_whats_new.pdf in your \Pixologic\ZBrush 4R5\Documentation folder), or use the classic zsphere retoplogy method (which I believe is demonstrated here).
Basically the goal is to:
- Create a duplicate version of the mesh that has a much lower polygon count
- Use zbrush’s UV tools like UV Master to create UVs for this new mesh (or take advantage of GOZ to send the low poly mesh to an external program, unwrap it there, and import it the UVs back into zbrush)
- Use zbrush’s Project All tool to get the detail from the original sculpt back onto your new UV’d mesh.
You’ll then have a version of your sculpt that has all the detail, along with some UVs and lower subdivision levels in case you want to export and paint in mudbox, photoshop, etc.
I don’t know what you mean by points I’m afraid, but it has a lot of triangles.
A polygon is a flat shape consisting of straight lines (edges) that are joined to form a closed chain or circuit. The points where two edges meet are the polygon’s vertices (singular: vertex). – link
The following images should help make things a bit more clear than a long wiki article about math:
http://download.autodesk.com/global/docs/maya2012/en_us/images/comp_snap01.png
http://m5designstudio.com/wp-content/uploads/2011/10/maya_polygon.jpg
http://140.129.20.249/~jmchen/cg/docs/rendering%20pipeline/rendering/wi_polygon.gif
http://mathworld.wolfram.com/images/eps-gif/PolygonEdge_1000.gif
The terminology can sometimes vary from program to program, artist to artist.
Polygons are sometimes called faces.
Edges are sometimes called lines.
Vertices are sometimes called points.