Hi guys,
Attached image of a model created in ZBrush and rendered in Keyshot 5. As you can see the model’s surface as a very faceted look, particularly in the shiny metal band (Keyshot 5 steel material). This is not due to low poly count. I have not been able to get a “smoothed” look to the surfaces.
I have SmoothNormals on under Render properties in ZBrush before I sent the model over via bridge.
Any suggestions?
Thanks for the help.
Anil
MacPro 24 cores, MacOS 10.12.13 Sierra, NVIDIA Quadro K5000 3584 MB graphics, ZBrush 4R7 P3, Keyshot 5