Hello all
Recently completed some work on a couple dinosaur images at work and thought id post em up. Done for internal studio work/development here at Jellyfish Pictures.
Base model was made by studio modeller Antonio Mossucca- with zbrush, texture, lighting, render and comp done by myself. Texturing was a combination of polypainting, zapplink and photoshop. Shaders/lighting/render was done in 3dsmax with Brazil 2.1 - which is utterly awsome i might add. No displacment at all, just normal maps and i like to use 32 float displacment maps in the bump slot.
There were two UV sets, one for his head and one for his body so i could get maximum resolution for each part.
cheers
matt chandler
VFX TD - Jellyfish Pictures
[[attach=144307]dino_mc_001.jpg[/attach]]
[[attach=144308]dino_mc_002.jpg[/attach]]
[[attach=144309]dino_mc_003.jpg[/attach]]
[[attach=144310]dino_mc_004.jpg[/attach]]
[[attach=144311]Untitled-1.jpg[/attach]]