Hi everyone, I’m new to this forum and also I’m working on my (almost) very first sculpt in Zbrush, so I really need help. I think I’m doing something in the wrong way… I had kinda small character (17 cm instead of proper 170, that’s how I scaled the base mesh in Maya in the beginning, so it was in 1/10 scaling. I did it because the mentor in one course did the same). I was sculpting it in Zbrush, but stopped, decimated it, exported to Maya and resized my model from 17 cm to 170 cm (because I found out that it’s advised to work with real world size, not tiny characters), exported back to Zbrush. And now I can’t work with Dynamesh, because it creates really giant amount of polys. Even with 52 resolution it gives me 3 millions (actually, it gives minimum 3 millions no matter what I choose in resolution tab). I suppose I understand, that this is happening because of the model’s size - it’s too huge for Zbrush. But it’s 170 cm! :c It’s a proper, real world scale… What’s the point? I heard that it’s normal and even advised to work with real world sizes, but how to, huh, work with it, if Zbrush seems to not like it? Dynamesh, as I said, doesn’t work properly with such a big model (but, again, it’s not big, it’s real).
Hope for anyone’s help in it c: