Hi everyone, I’m new to this forum and also I’m working on my (almost) very first sculpt in Zbrush, so I really need help. I think I’m doing something in the wrong way… I had kinda small character (17 cm instead of proper 170, that’s how I scaled the base mesh in Maya in the beginning, so it was in 1/10 scaling. I did it because the mentor in one course did the same). I was sculpting it in Zbrush, but stopped, decimated it, exported to Maya and resized my model from 17 cm to 170 cm (because I found out that it’s advised to work with real world size, not tiny characters), exported back to Zbrush. And now I can’t work with Dynamesh, because it creates really giant amount of polys. Even with 52 resolution it gives me 3 millions (actually, it gives minimum 3 millions no matter what I choose in resolution tab). I suppose I understand, that this is happening because of the model’s size - it’s too huge for Zbrush. But it’s 170 cm! :c It’s a proper, real world scale… What’s the point? I heard that it’s normal and even advised to work with real world sizes, but how to, huh, work with it, if Zbrush seems to not like it? Dynamesh, as I said, doesn’t work properly with such a big model (but, again, it’s not big, it’s real).
Hope for anyone’s help in it c:
I’ve created a 110 cm figure in Maya, exported it. In zbrush I imported this object on the star place, as usual. I’ve checked the Size parameter in Geometry tab - it’s 2 units by default as it should be. Than I’ve checked the Scale parameter in Export tab - it has 54,9 number. I do not even have to enter something or calculate! Then I’ve exported this model from Zbrush to Maya (just in order to stop my paranoia, heh) and got these beautiful 110 cm, not tiny object! Everything is automatic, it’s beautiful.