This newbie has a serious problem.
I’m trying to create a full body morph and a displacement map for the Poser 4 man. All went pretty well until I tried to load the morph targets in Poser.
Here’s what I did:
In ZBrush 2 I imported the “blNudeMan_Gen.obj” file from the Poser Geometries folder. The merge points option was turned on, otherwise there would have been gaps after dividing the mesh. Creasing didn’t work well enough (sharp edges around the hip) so I had to use merging.
Then I divided the mesh 3 times, changed the geometry a lot and added fine details. It was time to go create the displacement maps and export the morphed mesh.
So I went back to sd level 1, created the displacement map and exported the level 1 mesh for use in Poser. Creating just a displacement map for the original mesh wasn’t an option because the changes in geometry were so drastic… so I had to create both a full body morph and a displacement map.
I imported the new mesh in Poser 5, spawned the props and exported them individually as morph targets. Then what do I get when I try the head morph? This:
It looks like mirroring in the Y axis but I’m not sure. Now here’s the interesting part: I tried to find out what caused this problem. So I imported the original P4 man OBJ, this time merge turned off, made some changes, exported, created the morph targets in Poser just like before… no problems. Then I tried the same thing with merge on - again the mesh goes crazy. Obviously importing with merge on was the problem.
So finally, here’s the question: if I import the mesh in Z with merge on, how do I get the morph targets to work in Poser? Can I somehow unmerge the model at sd level 1 before I export it from Z?
I hope someone can enlighten me.