i am doing for “adventures of blackthorn” some textures, which should tile seamless. i thought, this is no big deal with zbrush, as i can shift the layers horizontal and vertical and can render with diffuse and specular lightining only to do so. but, i ran into a problem :
when i render my seamless texture a “material” seam occurs at the left boundary and top boundary of the texture, otherwise its seamless. this is clearly visible when you tile the texture. i include the wip texture below, so you can see the problem. (dont blame me for the topic, they want skulls…)
question : is there a way to avoid this material seam ?
(i am not so fond of looking forward to retouch these manually for each texture i do… )