Hi
Kinda basic question here but I forgot how to do this in ZB. I have 3.5 now.
I have a seamless normal map file of some tree bark for use in 3d Modeling texturing made in another app. ( I also have a displacement map if that would be better to use)
How and where could I import and apply this file to completely wrap a sphere in zbrush?
I don’t want just to end up with a smooth ball with a flat picture wrapped around it and I don’t want to paint it on with brush.
I don’t want to mask and inflate either
I want to wind up with a fully 360 degree textured 3d barkball. I want the normal map to do the deformation on a sphere tool or mesh.
Is there a step by step on how to this.
I have not used Zbrush in while “cobwebs in zbrush section of my brain”
Any help or video links would be good.
Thanks
Frank