Any ideas how to attempt this? I only really need the centre and neck piece. It’s not so much about making cloth act like cloth but rather the basic shapes. Can it be done with a dynamesh? insert brush? separate subtools?
Any ideas how to attempt this? I only really need the centre and neck piece. It’s not so much about making cloth act like cloth but rather the basic shapes. Can it be done with a dynamesh? insert brush? separate subtools?
Of course the answer to your question is “All of the above.”
Whichever method you’re most comfortable with should work (or combination of methods).
I believe there is an IMM brush in the IMM repository thread, if you wanted to try that way.
I tried that IMM brush but felt it looked a bit too mechanical and not quite what I was after. I modelled a piece in Max and imported it into Zbrush. Then used the move tool to manipulate it, still have some way to go but I think this could work. I just have no idea how I’d merge it with the shirt subtool, not even dynamesh/zremesh/ProjectAll would work with this shape?
Bit of context, added the neck frilly. Looks like a cupcake holder though :o
I would use a 6 inch square mesh of low poly sub d using zmodeler, add edge loops and and sculpt the mesh into shape and appearance. When satisfied with the piece duplicate and stitch the pieces together until the desired length and then randomise with further sculpting.
When finally ready add thickness and then mapping using bump or actual mesh displacement.
If you start with a mesh with thickness, it will always look like cupcakes…
Thanks for the idea Vincent but having trouble visualising what this method looks like. Do you know of any tutorials that use a similar method?
Watch “tips sculpting cape” on YouTube
Get the genral idea in the video, with our new zmodeler tool, stitching the pieces together is easy with the bridging feature.
The less resolution the better for the initial folding and sculpting.
At the end of the video, is one method for getting thickness.
Idea is that you sculpt and fold a zero thickness plane and add thickness at the end.
Try this for a lace idea:
Finally, try yhis video for idea to get actual cloth texture and holes:
So the workflow would be
1 sculpt low poly plane to shape of the frilly cloth, just one portion will do.
2 stitch the poly planes to the desired length and randomise the folds.
3 get the cloth textures
4 finally, add thickness.