problem 1
Hello. I have a model reaching the final stages of work but I am realizing that the head is too small. I want to swell it up a bit but the inflate tool loses detail. How would anyone recommend doing this? I need to keep the detail and keep it connected but it needs to be bigger. I am sure this is very doable. I just am at a loss for how.
I tried Scale as well but that just stretches out the part I select. How is this supposed to work in Edit mode?
Thanks all.
problem 2
addendum.
also, I am stuck at a high level of mesh resolution. When I try to reconstruct subdivision it says I have triangles and it won’t let me. So I am dealing with a million poly model. Is there any way around this problem as well? The cause of this was that I subdivided the face and hands while the rest of the body was hid so I could get some extra resolution without going over my machine’s poly cap. Apparently this created some triangles. I was going to try going down to a very low resolution level and then increasing the size of the head but I can’t because of this problem.
Thanks again.
zbrush rules!