Hi all,
See below screenshot, especially the part indicated by the black arrows.
How does one go about using zBrush to get this kind of little concave curves that goes up then curves outwards? I’ve tried masking out the top part then using Taper and Size in the Deformations tab to play around, but…
In a traditional software like Cinema 4D, I can easily use the Lathe method. ZB has that Sweep Profile 3D but the window for that is tiny, painful and hard to use…can’t adjust the points properly.
Is there an alternate method in ZB, without using an external program?
Tks!
Nik