I write here hoping to solve an issue that is boring me from a while.
I had a detailed hard surface model created with zbrush.
It’s a mesh composed by various polygroups and hard edges.
Now I would like to use this hig poly mesh and project it’s details on a normal map and then use the obtained normal map to transform a low poly moldel into the detailed brother.
the hig poly I want to use is this : (3 polygroups: border, outer side and inner side).
Nothing new until now.
The issue that I can’t solve regards about what I need to do in order to have the two UVmaps (the low poly UVmap and the hig poly UVmap) matching each other shape because, if the shape of the two uv maps are different, I can’t fit the details on the low poly mesh.
I am getting mad triyng to solve this issue but still I haven’t get the solution, I don’t know this point of the overall workflow and I am not sure if I am on the goodway to get the result I want too.
Some suggestions, please?
ps:I could zremesh
Best regards and thanks for the attention
Matteo