Hi there,
I was reading someone’s issue of 3D World Magazine at a freelance job, and I came across a very cool article . It had a nice solution for if you have modelled each body part individually, and you now want to Combine/Sew the meshes into one Body Mesh.
I can’t remember exactly how it worked, because I only had time to briefly look it over . I remember they suggested basically modelling each part up to high detail, then create discplacement maps for each part, then you drop to a lower SubD level and export the low poly body parts into Maya or MAx or whatever, then you sew the low poly model together . You then take the low poly model back into Zbrush and apply the displacement maps to get your high detail back onto your model.
This makes sense to me, but I am definintely at a stage in learning Zbrush where I need a more detailed explanation to get it right .
Can anyone point me to a tutorial of this kind ??
Any help greatly appreciated,
Best Wishes ,
essclock