Hello @010NYC
You can apply color images as polypaint using Spotlight, and you can even displace the surface (sculpt surface detail) based on on them as well if ZAdd is enabled.
However color images aren’t always interchangeable with images you want to use to create bumps or displacement. The latter requires light/dark values, and a color image doesn’t always represent the desired elevation accurately. It may require some deliberate work in an image editor to get the images to create detail in the way you want.
The ultimate look of your model will come down to your expertise with whatever software you are using to view/render it. If you are going to be rendering only in ZBrush (or Keyshot), Polypaint is probably all you need. If you plan on exporting this model for external render, there are a number of concepts you will need to understand both in ZBrush, and in your target application.
“How do I create textures” is a simple question about a very broad subject. I wouldn’t expect to find a single tutorial that covers everything (any more than I can do here), but there are many tutorials available for the individual parts.
In Zbrush, you will need to understand:
- Subdivision levels
- Zremesher.
- UV mapping
-
Polypaint (if using color textures)
- Normal Maps
- Displacement Maps
- Creating Textures for Export
- Map Export
Additionally, you should understand and be comfortable with Detail projection. This will be useful to transfer the high poly detail from one mesh to another. For example, this would be used if you wanted to transfer the high poly detail from one mesh, to a re-meshed version of that mesh with a low poly base and multiple levels of subdivision for use in a texture export process.