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How long does it takes to be that good in Zbrush Hard Surface

Hi my name is Joaquim,i just bought Zbrush 4r7 2 month ago,and i would like to become that good in Zbrush hard surface.I am practicing, i just masterd the control wich was a huge problem,but i finally managed to masterd it.I love hard surcae but its difficult to model that type.I would like to know what it takes to be that good.How much hours per day do i have to practice,does anyone has a tutorial on hard surface that i can do.

Dont give the intro to Zbrush one,i know basicly everything in Zbrush,but i have to be that good on it though.I know all the hotkey ,brush that i need,i just have to put it on the mesh.So if you know any tutorial,can you please post a link.And please tell me how much time do i have to work on zbrush to become that good.And if you know a good tutorial point it to me,i will do over and over the tutorial if i have to,but i just need a good one!

I found this one i bought it and its good but i need better than that http://www.thegnomonworkshop.com/store/product/1132/Sci-Fi-Costume-Design-in-ZBrush#.VY35GPlVifU this one is probably the best out right now cuz its like a step by step,but its not the kind of hard surface i wanna do, this picture is the kind i wanna do!

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How long does it take to become good at drawing? Or playing a guitar?

There are three things to take into account:

  1. Program Knowledge. How well do you know the ins and outs of your chosen tools? You can learn the basic functionality of Zbrush in under a month, but it might take you years of experience to master it–knowing whether one approach for something might be better than another, or how to achieve a particular effect.

  2. Experience with medium. Subdivision surface based sculpting and modeling specifically, and 3d modelling in general is a medium like oil painting. There are things you understand about the medium that only come with experience in doing different things. Polygons behave a certain way when subdivided that you will need to develop an intuitive understanding of. You will also need to have some understanding of associated disciplines in the 3d realm–UV map and texture painting, normal maps, how to construct meshes for 3d print, etc–depending on what you want to do with your work.

  3. Artistic Ability. How effectively can you express yourself creatively? How well do you understand form, composition, design? Do you have an artist’s grasp of human anatomy? Can you study an object and recreate it faithfully? Do you understand instinctively why placing a line one place, creates a more interesting design than placing it someplace else? You can understand the technical side of your tools perfectly, and still not be able to express yourself as well as you might like.

Fortunately, you can improve all three of these with the same thing–practice. Unfortunately, there is no set time table. Everyone is different, practices at different rates, and I don’t know where you’re starting from. So to answer your question, I would say anywhere from one year, to ten years.

I think some of those parts were modified in another program.

What Scott said. Words of wisdom I think.