Hello! I’m new to zbrush and I just wanted to say how much I have enjoyed using the programme. Saying that, I have got myself into a bit of a pickle so hopefully someone can help me out here!
Description of what is going on:
-I have a character model which was originally modelled and UVW unwrapped in Max.
-It was then taken into Zbrush to do some hi res sculpting and polypainting.
-With this hi res model I created a normal map and colour map.
-I then used this maps for my low poly Max model but was told that my UVW layout was incorrect. Basically I had mirrored my UVs which was not usable for external light sources (if you shine a light on the left side of the model, when rendered the light would also shine on the right side so not good!)
-So I have now re unwrapped my low poly model in max so that there are no mirrored UV’s.
-I reimported this new low poly mesh with the new UV’s into Zbrush.
-From this point is there a way of getting my old hi res sculpt using the same UVs as my new low poly mesh? This is so that I can recreate the normal and colour maps again for my new mesh with the new UV layout?
-I’m guessing that the Morph Target panel will help with this but haven’t been able to get things working!
Cheers