I’ve also just learned that some cool stuff happens when you export an object with textures that have been painted directly on in Edit :Draw mode. As you know, the painted coloring gets the jaggies depending upon how dense your mesh is. The fewer polygons, the more jagged the edges are in anything you paint on the object.
Well, even though the object in ZBrush had jagged edges to the colors that I’d painted on for a quick text, Poser wound up smoothing those edges out very nicely.
I just had a thought occur to me, too, while typing this: You could create your tool with as low of a mesh density as will look good, to make it easier to export and work with in Poser. Then you can divide the mesh a couple of times in ZBrush and paint your texture onto it in Draw mode. Next, in Tool:Modifiers:Texture, convert the coloring that you’ve painted on into a texture. Exit Edit mode and delete the object that you just created. Now, select your lower density version and draw it with the texture that you just created applied. Export THAT, and even though the texture will look a bit jagged in ZBrush, it’ll look as good as the higher density mesh version did when you get it into Poser.
Of course, that’s theory. I’m going to create a ZScript doing just that right now to see what happens. Stay tuned… 