This is a basic cylindar shape with a deep concave. Such a dramatically recessed area should be getting a nice deep black shadow upon render. Instead I get a whimpy gray shadow with no depth. The green arrow (rendered) shows a loss of depth as compared to the yellow arrow (pre-render) which has mega-depth.
As you can see, the light source is set way above the model, so why no dark black areas where the light can’t reach? I want to be able to set up lights that will successfully light the model but also create dramatic depth in the recessed areas.
I have tried numerous lighting options, and played with shadow settings etc, but have not found a good solution. I’d like to achieve it within zbrush without going to Photoshop to repair it. Note…I have the same problem wit highlight area too… no contrast or punch.