ZBrushCentral

How do I make this shape?

Ok no one in the Photoshop forums have any good ideas on how to make this shape.

Since I’m starting to make most of my buttons in Zbrush anyway since I find it easier to make then there than in PS, does anyone know a good way to go about making this curvy shape in ZBrush? I get the feeling there is a simple method

L

that curve shape can be done without much difficulty using the pen tool to decribe a path in Photoshop and then turning it into a selection. I havent really tried it out yet.

It could also be made by drawing a straight vertical line , then using Distortion-shear to bend it , then roating it 90 degrees , dupplicating the layer and rotating this layer around 10-15 degrees , merge the layers and fill the space in between the two curves with a color.

How would you do it in ZB though? I have seen people edit flat shapes in ZB for texturing, etc. Would that not work here?

L

I’d use the Stencil tool, which by default has a French Curve shape. You can use that to create a variety of custom shapes.

I also haven’t tried it, but another approach that seems possible would be using a suitably initialised cube as a long thin strip to start from, then using deformations to bend it into the S-shape and then twist it about the middle.

Lobo, you might be interested in Ken B’s tutorial about illustrative work similar to modelling shapes then applying the flat color material so that only the edges are visible filled with a solid color.

Ken Brilliant Lesson 7 – Stylized Illustration http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009287

This is all theoretical, so take it with a grain of salt… :slight_smile:

I think you could create this shape by creating a plane object, or a cube that you flatten until it’s almost a plane. Then use the Twist deformation to curve it, and rotate it slightly to get the apparent thickness to vary as needed. Use the Flat Color material to prevent it from being shaded.

If you draw it as a light object against a dark background, I think you could then use the MRGBZ Grabber to grab the RGB values and create a flat alpha.

Ok no one in the Photoshop forums have any good ideas on how to make this shape.

Since I’m starting to make most of my buttons in Zbrush anyway since I find it easier to make then there than in PS, does anyone know a good way to go about making this curvy shape in ZBrush? I get the feeling there is a simple method

L

that curve shape can be done without much difficulty using the pen tool to decribe a path in Photoshop and then turning it into a selection. I havent really tried it out yet.

It could also be made by drawing a straight vertical line , then using Distortion-shear to bend it , then roating it 90 degrees , dupplicating the layer and rotating this layer around 10-15 degrees , merge the layers and fill the space in between the two curves with a color.

How would you do it in ZB though? I have seen people edit flat shapes in ZB for texturing, etc. Would that not work here?

L

I’d use the Stencil tool, which by default has a French Curve shape. You can use that to create a variety of custom shapes.

I also haven’t tried it, but another approach that seems possible would be using a suitably initialised cube as a long thin strip to start from, then using deformations to bend it into the S-shape and then twist it about the middle.

Lobo, you might be interested in Ken B’s tutorial about illustrative work similar to modelling shapes then applying the flat color material so that only the edges are visible filled with a solid color.

Ken Brilliant Lesson 7 – Stylized Illustration http://www.pixolator.com/zbc-bin/ultimatebb.cgi?ubb=get_topic&f=1&t=009287

This is all theoretical, so take it with a grain of salt… :slight_smile:

I think you could create this shape by creating a plane object, or a cube that you flatten until it’s almost a plane. Then use the Twist deformation to curve it, and rotate it slightly to get the apparent thickness to vary as needed. Use the Flat Color material to prevent it from being shaded.

If you draw it as a light object against a dark background, I think you could then use the MRGBZ Grabber to grab the RGB values and create a flat alpha.