Hi all
was wondering if anyone has come across the following.
I have a model which i have subdivided one last time, to get to about 4 million, and to a level where i can put on good enough skin detail that i need.
problem is that when i export this as an obj, and try to open that obj in maya…maya crashes, as file is anout 200mb.
am i doing something extremely dumb ???
all i want to do is open the obj in maya to rotate it as a model for my demoreel animation.
my pc has 2gb ram (ddr2) so shouldnt be that, is it because the obj file is too big?
any suggestions.
The normal workflow would be to create a displacement map created in zbrush from your lowest sub d level.
Then export your lowest sub d level to maya
Also export your displacement map, flip it vertically
Import your lowest sub d mesh into maya and apply the displacement map
Sub divide the mesh to the same number as zbrush at render time so it will look the same.
In this way you only work with your low poly mesh insted of 4 million poly mesh that crashes maya
thanks for that…method sounds a lot less resource hungry than what i was trying to do
only other question, is that you say to "Sub divide the mesh to the same number as zbrush at render time "…how is that bit done?
cheers for the reply
Lincoln
Well I have never used maya for this kind of thing, but basically apply a smooth or smooth proxy to the model and set the divisions to such a number that your poly count on your model roughly matches that of the one in zbrush, otherwise no matter how good your displacement is, you won’t see the detail in the final render
In 3ds max you can set the smooth modifier to a certain number of iterations but to only render them and not show them in the view port. I am not sure how to do this in Maya. Because if you set the divisions really high and your model is getting sub divided in the view port then it will be harder to manage because you will be trying to rotate around a million plus object in the view port. I am sure if you do some more searching on this forum you may find a better answer than mine…. Good luck