thanks for the response guys…
Im currently rendering out stuff for my showreel so when I can ill try put up wireframes and more angles of the spartan guy. The heads are off the same basemesh so they are gonna be the same wireframe. But ill post it all when I can.
Shadowscheme: Normally id do it like that in maya with hdr reflections and some other tricks… But this I actually used eyes off a technique I saw in ballistic pub book Face, off the additional downloadable content… basically its a combination of mapped photo and below that ramps in an inner/outter eye shader system… But for this it is literally a mapped render/photo texture baked in zbrush onto each eye. All the textures were imported and baked into the polypaint for each subtool so I could have multiple textures on my subtools.
As for the hair yeah im gonna model it… Just with my computer taking up all its time rendering I cant get in there and model it. So I hope I can get in there tommorrow sometime. Also I wanted to texture it up first so I knew where to model the hair, so I didnt have to mess with Uv’s or tweaking in photoshop.
Greg