ZBrushCentral

Hair Tutorial

Due to my scripting problems, the script isn’t ready yet, however, I prepared a text tutorial.

First, I started off with a preliminary sketch:

Next, I used a sphere object. I then masked out a basic hair shape (square for the face to show through and the bottom, leaving the areas for the top and sides of the hair unmasked).

I then inverted the mask and pressed “hide points”.

Then I used I used Transform, Edit, to model the shape of the hair into something more natural.

For the next step, I used the snakehook tool to further define the hair. I also used the eraser tool somewhat as well.

Even more snakehooks:

Then I merged all my layers together, baked the remaining layer.

I set the picker color to “once”. Then I select the simple brush tool, set the stroke type to freehand and the spacing to 0. This ensures an unbroken line while drawing. Make sure RGB is selected under the draw pallette. I set the draw size to “3”. I then draw in fine hairs with the simple brush over my pre-existing hair.

When I have everything the way I want it, I then use the shader tool to add in shiny highlights to the hair, then I’m done.

Very clear tutorial, and a really interesting technique! :sunglasses:
Thanks for sharing these hints, and you are De Mon, when it comes to the Anime style!
:+1: :+1: :+1:

What a ground-breaking tutorial! Excellent stuff WingedOne! Thanks for doing this. It SHOULD remain in the QuickLinks ZLibrary for years to come!
Upham :slight_smile:

:+1: Finaly: A way to truly control the hair you make in ZBrush! Very useful tutorial WingedOne. :slight_smile: Exceptionaly clerar and easy to follow.

This is fantastic. I hope to have time tomorrow to try it. The head model under the hair is pretty good also. You’re getting darn good at this ZBrushing stuff. Thanks :cool:

That’s a very innovative technique. I like it. :slight_smile: Thanks so much for sharing it!

A+ A+ A+
love the method love the hair and the copper tone skin :+1: :+1:

Very interesting method. I´ll try it :slight_smile:

Kerstin

sweet tut wingone cant wait until you get a chance to finish a script… man this is too cool. you have done a really good job on this project… keep it up

Thanks. You have given me the courage to go ahead and try modeling and doing hair. I have not had the courage before to try it yet. Great job. :slight_smile:

Thanks for reminding me of some ZBrush basics put to good use. :+1: :+1: :+1:
Great step by step!

I need to use masking more often.

Adman

I’ll just agree with adman.

great job, and thanx, wingedone!

<BLOCKQUOTE>quote:</font><HR> a thinking artist is no surprise <HR></BLOCKQUOTE>

Darksprite - The Art And Design Of Christos Neofotistos

my renderosity gallery

Thanks very much, WingedOne, for a very thorough and informative tutorial. I used a slightly similar technique on a piece I did some time ago, Sinesssa, but you took it a couple extra steps and made it more complete. :cool:

here is one of my first hair model http://www.renderosity.com/viewed.ez?galleryid=85968&Start=25&Artist=E%2DZ&ByArtist=Yes

HI there,does it means that i
can’t i get a 3d version “hair” using your technique
thanks anyway

por compartir … :sunglasses: :+1:

Lightup–

this technique is for 2.5d but can be made with some forethought into 3d.

There are I believe one or two more hair tutorials that are really good and think one of them is for 2d,2.5d while the other deals with a way to do things 3d.

a further search on hair will yield those up…you can probably start maybe with the similar links at the bottom of this page.

:large_orange_diamond: One
:large_orange_diamond: Two

The more beautiful are the Jaycephus hair’s painting (slide the page down)
Have fun hair making or painting :slight_smile:
Pilou

there will be of great help
thanks again

now i got the idea to start 4 hair. great n thanx a lot. :+1: