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GoZ to Maya - why it's launching new Maya instance every time?

Hello!
I have trouble exporting form ZBrush to Maya: almost every time ZBrush launches new Maya instance, but what I need is to add exported SubTools to already opened Maya scene.
How to setup GoZ properly to achieve that?

What I’ve found so far:

  • Seems that ZBrush runs small utility at path C:\Users\Public\Pixologic\GoZApps\Maya\GoZBrushToMaya.exe that responsible for importing into Maya (running it from command launches new Maya instance + sends exported SubTools via Maya’s commandPort). Could be great to found the way to prevent it from launching new Maya every time.

Your help will be very appreciated.

After checking userSetup.mel I found it that GoZ wasn’t enabled on startup. After fixing it everything seems to work fine.

Can you post what you did to your usersetup.mel to fix it?

Sorry for late reply. Probably what I said was a bit misleading. I just disabled loading ZBrush plugin (scripts) at startup and tried to load it only when needed (I used custom Mel scripts). Unfortunately this didn’t work as I expected. After reverting to default userSetup.mel everything works just fine.
:+1:

I still having problem. I am using Maya 2017 and zBrush 4R8.

From Maya to zBrush I have no problems but when I do some update on zBrush and GoZ to Maya it opens a new instance of Maya instead of update the old one.

I already checked my userSetup.mel and turned my goz plugin ON on my Maya’s Plugin manager.

Any help will be appreciated. :slight_smile:

I would absolutely LOVE a solution to this because I am having the same issue:

GoZ from Maya works fine, but trying to send it back to Maya opens the subtool in a new instance of Maya. Every subtool opens a whole new Maya scene, completely breaking my workflow. This is getting pretty absurd.

ETA:

Okay, I found a solution that works for me. After tons of Googling all the different search terms I could think of, I found this:

http://miloblogger.blogspot.com/2010/09/some-gozbrush-issues-solution-in.html

The pertinent bit:

Open Shelf Editor, select GoZBrush then change to Edit Commands tab. Just add one more line below the first line*2:
source “C:/Users/Public/Pixologic/GoZApps/Maya/GoZScript.mel” ;
(This is solved GoZ launching multiple instances of maya issue and Maya→ZBrush does not success issue.)

*2:Remenber add ;” in the end of each command line :
source “C:/Users/Public/Pixologic/GoZApps/Maya/GoZBrushFromMaya.mel” ;

source “C:/Users/Public/Pixologic/GoZApps/Maya/GoZScript.mel” ;

I am getting an error in the Maya command line:

// Error: file: C:/Users/Public/Pixologic/GoZApps/Maya/GoZScript.mel line 8: Command port: 127.0.0.1:5555 is already active.

But otherwise, I was just able to send a mesh to ZB 4R8, edit it, then send the changes back to the same Maya scene, so there we go.