Hello,
I’m exporting using GOZ to 3ds max. I use UV master to unwrap - create both displacement and normal maps - when I import into Max I get a weird seam. SEE IMAGE.
What’s the solution here. Im in 3ds max 2016.
Thanks in advance,
Mat
Hello,
I’m exporting using GOZ to 3ds max. I use UV master to unwrap - create both displacement and normal maps - when I import into Max I get a weird seam. SEE IMAGE.
What’s the solution here. Im in 3ds max 2016.
Thanks in advance,
Mat
it looks like your normal map green channel needs inverted.
might also be your gamma
Thanks so much for the ideas. I’ll give it a shot. I’m just trying to get a simple model over correctly with GoZ so I can get my pipeline sorted.