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GOZ to 3ds max map problems

Hello,

I’m exporting using GOZ to 3ds max. I use UV master to unwrap - create both displacement and normal maps - when I import into Max I get a weird seam. SEE IMAGE.

What’s the solution here. Im in 3ds max 2016.

Thanks in advance,
MatIMG_7649-2.JPGIMG_7650.JPG

Attachments

IMG_7649-2.JPG

IMG_7650.JPG

it looks like your normal map green channel needs inverted.

might also be your gamma

Thanks so much for the ideas. I’ll give it a shot. I’m just trying to get a simple model over correctly with GoZ so I can get my pipeline sorted.