hi guys
when i goz to maya and back to zbrush my shirt uv gets all snap together, you can see this on video.
https://www.youtube.com/watch?v=V8G_yEIE6Ps
i check the mesh and its fine like no hole and triangles or separate vertex etc.
hi guys
when i goz to maya and back to zbrush my shirt uv gets all snap together, you can see this on video.
https://www.youtube.com/watch?v=V8G_yEIE6Ps
i check the mesh and its fine like no hole and triangles or separate vertex etc.
well the problem was zbrush doesn’t like border vertex to have 4 edges (usually its 3 edges. i don’t know how to explain this but maybe snapshot explains