ZBrushCentral

GoZ morph target/blend shape workflow with 3D Studio Max

One of the things that excites me the most about GoZ is streamlining the process of creating blendshapes. I just started the process and am running into problems.

Firt off, I’ve found that GoZ doesn’t consistently work. Often, after importing the mesh into ZBrush through GoZ (from Max), no mesh appears at all if it wasn’t already there.

Secondly, GoZ places the mesh in a different location in world space than it is located in Max- so for one reason or another, the blending in Max moves the entire mesh to a different location.

I’ll be updating this thread as I learn more about the workflow.

In the meantime, are there any other artists out there who have used GoZ with 3D Studio Max to create morph targets and do you have an established process?

I have a habit of alt+tabbing to and from ZBrush- this causes issues, it seems that ZBrush needs the GoZ function each time a switch from apps occurs, I may be wrong though.


So, this may be obvious to many of the users out there, but I have learned that there is a specific order that needs to be followed when using GoZ for morph targets in Max.

1.Select the base mesh in Max
2.Copy it, delete the skin and morph modifiers, export it as an .OBJ
3.Import it into ZBrush
4.Use GoZ to send it back to Max
5.Add the mesh to the orginal mesh’s morpher modifier, check the morph to make sure no changes occur
6.GoZ to Zbrush from Max
7.Store a Morph target in ZBrush, sculpt change, GoZ back to Max
8.Reload the Morph Target in the original mesh’s Morpher modifier
9.Repeat steps 6 through 8 to refine the morph

UPDATE:
Not sure what the problem is with GoZ- but at the moment it’s causing too many issues to be worth the effort:
Not updating meshes
Launching separate instances of Max when it is already open
GoZ from Max to Zbrush flips the model upside down or replaces the mesh with a default zTool like a star

So for the moment, it seems easier to import/export .OBJs manually.

I’m sure my comments will seem silly after I have things figured out, but for now there is strange behavior:

GoZ stopped updating mesh changes: selecting the mesh in Max, GoZ to ZBrush opens Zbrush, and places my mesh upfront- after making a change, I send it back to Max and the change fails to show.

I also started creating layers in ZBrush for quick changes. I found that GoZ erases layer data?

I tried exporting the mesh from Max and importing it into ZBrush, but this flipped my mesh on the vertical axis.

So after a couple of back and forth tests, I closed ZBrush, and reopened it, imported a mesh, GoZ to Max then back to ZBrush, now my mesh has it’s layers back…

I have the same problems and it’s really annoying.
And like you said, GoZ for 3ds Max isn’t worth it for the moment.

http://www.pixolator.com/showthread.php?t=97154

I’m finding that I have an issue anytime I switch between apps without using GoZ. If I never move my model, and stick to only updating my source mesh with the new target mesh’s ZBrush updates, then I don’t have a problem. But don’t quote me on that. I’m surprised no one else has anything to say about it.