Unless you splurge and nab a Mental Ray or Vray license, you might not be completely satisfied with any other renderer you purchase. <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Now, E-on makes good products, though they tend to nickle and dime you to death with modules to make their so-called “3D artist” versions more like their “Professional” versions. You should be able to achieve similiar results using blender, minus the upgrade fees. <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>
Also, Zbrush actually has a decent rendering system, particularly if you render in passes, and composite everything in photoshop and blender. Quite a few tutorials on that as well.
Not to get too negative here, but if you’re looking for Top Row gallery quality, you really need something more than freeware or a $200 renderer can offer. The big studios use the expensive Mental Ray and vRay systems because they don’t skimp on features and are FAST.
Here’s my rant: If you’re looking to do this just as a hobby, then blender definately should be the top choice. By the end of the year, when they finally release 2.5, it should have an excellent range of rendering features and overall quality. But, sadly, neither it nor Vue will probably ever be able to offer the same level of WOW as Mental Ray or vRay. These developers can only raise a microscopic fraction of the R & D funding that the huge commercial products can, and the performance and technology will always be a few years behind. You want quality stuff, you must pay mucho grande for it. End stupid rant.
Just get what you have the most fun using. Ultimately, if you’re doing 3D professionally, you’ll end up buying Mental Ray, and vRay anyway. Or maybe Pixologic will finally give us a Mental Ray / vRay / Renderman compliant renderer for Z4, and stop making its users spend more money. <img src=“http://www.zbrushcentral.com/pixo/atn.gif”>