I followed the C4D Displacement Maps with ZBrush Instructions but I am not sure what I am doing wrong.
- Made a clean model in C4D
- Exported the model from C4D as an .obj file
- Imported the model in ZBrush
On import a message came up saying: ("This mesh contains 10 nonstandard polygons (more than 4 sides) These polygons will be converted to quads and tri-sided polygons.) I selected the OK button.
- Stored a MT
- Subdivided the mesh 4x and sculpted it.
- Set the subdivision level back to the lowest level (1) and turned off the MT using the “Switch” button.
- Selected “Create Displacement Map”
- Selected the displacement map from the Alpha window.
- Selected the “Flip V” button to flip the displacement vertically
- Exported the displacement map as a texture (Alpha Window > Export)
When I exported the displacement map, it gave me a choice of BMP, PSD or TIFF. I chose TIFF, but when I looked later there were three files saved one named: headaltred.bmp, headaltered.psd and headaltred.mtl but none with the TIFF extension, which is what I chose. Why is this?
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Went to “Preferences > Import /Export” and deselected everything in the import/export.
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Exported the .obj model and renamed it as “headaltered.obj”
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Opened cinema 4D and created a new material, then I selected the displacement channel and tried all three files: headaltred.bmp, headaltered.psd and headaltred.mtl in the displacement channel but I saw no change to the model (no displacement).
What am I doing wrong? This is so frustrating!!
Please are there any C4D users out there who can help me fix this mess!